Stories about: biofeedback

Bringing gaming to mental health: My one-minute pitch at SXSW

Neuro'motion cofounders (L-R): Gonzalez-Heydrich, Kahn, Ducharme
Neuro’motion cofounders (L-R): Gonzalez-Heydrich, Kahn, Ducharme

Jason Kahn, PhD, is a co-founder of Neuro’motion, a research associate at Boston Children’s Hospital, and a part-time instructor at Harvard Medical School.

Earlier this month, I traveled to SXSW Interactive 2015 to introduce my company, Neuro’motion. We build mobile video games and toys to build emotional strength in children, improve access to mental health care and provide a drug-free alternative for behavioral health. We were born from research at Boston Children’s Hospital and our mission is to get our games into as many people’s hands as possible.

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Better anger management through video games

I’m playing Space Invaders on a laptop in front of a group of psychiatrists and social workers, and frankly feeling pretty nervous. My finger is attached to a pulse oximeter, which measures my heart rate. As I struggle with the arrow keys to hit the incoming targets, I notice I’m shooting blanks. I take a deep breath to try to calm down.  My heart rate drops, and once again I’m firing real missiles, scoring hits.

This same game, adapted from the old 1978 Space Invaders, is being tested in young psychiatry patients here

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