Stories about: biofeedback

Building emotional strength with Mighteor: Will’s story

MIghteor

Will, a 13-year-old from Wisconsin, lives with high-functioning Asperger’s and faces difficulties recognizing and managing his emotions. He doesn’t like to talk about emotions he perceives as negative, and becomes upset when he doesn’t meet the high standards he sets for himself. These oachhallenges have made it difficult for Will to thrive in social situations.

Karen immediately began researching strategies, as many as she could find, to help Will manage his emotions. She found a Social Thinking program, as well as ABA therapy, both of them important opportunities for Will to increase his “social batting average,” as Karen puts it.

However, Will soon became resistant to using the strategies offered by these programs. Cues to calm down through deep breathing, for example, tended to create more frustration and anger and did not decrease his swearing, frustration or oppositional behaviors. Despite his ongoing work with an ABA therapist and the Social Thinking program, his academics started to suffer and he sometimes had to leave the classroom. “He would miss class, and then miss homework, and it would circle out of control,” says Karen.

Read Full Story | Leave a Comment

Bringing gaming to mental health: My one-minute pitch at SXSW

Neuro'motion cofounders (L-R): Gonzalez-Heydrich, Kahn, Ducharme
Neuro’motion cofounders (L-R): Gonzalez-Heydrich, Kahn, Ducharme

Jason Kahn, PhD, is a co-founder of Neuro’motion, a research associate at Boston Children’s Hospital, and a part-time instructor at Harvard Medical School.

Earlier this month, I traveled to SXSW Interactive 2015 to introduce my company, Neuro’motion. We build mobile video games and toys to build emotional strength in children, improve access to mental health care and provide a drug-free alternative for behavioral health. We were born from research at Boston Children’s Hospital and our mission is to get our games into as many people’s hands as possible.

Read Full Story | 2 Comments | Leave a Comment

Better anger management through video games

I’m playing Space Invaders on a laptop in front of a group of psychiatrists and social workers, and frankly feeling pretty nervous. My finger is attached to a pulse oximeter, which measures my heart rate. As I struggle with the arrow keys to hit the incoming targets, I notice I’m shooting blanks. I take a deep breath to try to calm down.  My heart rate drops, and once again I’m firing real missiles, scoring hits.

This same game, adapted from the old 1978 Space Invaders, is being tested in young psychiatry patients here

Read Full Story | 4 Comments | Leave a Comment